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» ANYONE WHO STILL USES THIS SITE, READ THIS!
My "Traps" Tutorial EmptyThu Dec 08, 2011 3:51 pm by Revival

» Blood On The Dance Floor!
My "Traps" Tutorial EmptyFri Nov 11, 2011 8:17 am by Seppie

» Revival's "Magical" Tileset
My "Traps" Tutorial EmptyMon Nov 07, 2011 2:31 pm by Revival

» Some Site News
My "Traps" Tutorial EmptyWed Nov 02, 2011 10:57 pm by Seppie

» Fate/Zero - Berserker Lancelot (Sprite)
My "Traps" Tutorial EmptyThu Oct 13, 2011 1:16 pm by Revival

» Revival's Advanced Fishing Event
My "Traps" Tutorial EmptyWed Oct 12, 2011 1:26 pm by Revival

» Fishing Girl Sprite
My "Traps" Tutorial EmptySun Oct 02, 2011 12:10 pm by Revival

» T-Rex Sprites by Revivel
My "Traps" Tutorial EmptySun Oct 02, 2011 11:46 am by Revival

» The deal with the adfly pages.
My "Traps" Tutorial EmptySun Aug 21, 2011 2:20 pm by Revival


2 posters

    My "Traps" Tutorial

    Revival
    Revival


    Posts : 84
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    Join date : 2011-07-22
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    My "Traps" Tutorial Empty My "Traps" Tutorial

    Post by Revival Wed Aug 10, 2011 11:29 am

    Alright, so if you've ever played Final Fantasy 12 you will most likely know what a trap is. They are basically visible landmines that can have adverse or positive effects when a player steps on them.

    My "Traps" Tutorial 9670473517235689
    Above: A trap set on the ground in Final Fanasty 12, more than likely an explosion trap


    My traps are made so that they are below character level and activated by player touch...for the icon I've been using the red pentagram sprite with the direction fix AND stepping animation for glow effect... Now I'll show you how the event is set up, it's honestly easy as hell...

    Spoiler:

    Spoiler:

    Hope somebody finds this useful, I thought it was a pretty cool idea. (that I came up with will playing Final Fantasy 12 Smile... ) You'd really have to be a noob2life if you can't follow these steps....but if you need help post and I'll help -_-
    Seppie
    Seppie
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    Post by Seppie Wed Aug 10, 2011 11:56 am

    Pretty good idea, Revival. Embarrassed I didn't think of it first.
    Revival
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    Post by Revival Wed Aug 10, 2011 12:41 pm

    I have a good question for you in regards to this maybe you could help...how do I make it so the damage done is totally random instead of set to 500 like I have it...I tried using variables and couldn't figure it out, maybe you'll know :p
    Seppie
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    Post by Seppie Wed Aug 10, 2011 12:44 pm

    Hm... going to attempt this now and come back with my results.
    Seppie
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    Post by Seppie Wed Aug 10, 2011 12:51 pm

    http://www.mediafire.com/?e561ay8j33h3335

    Here you go. Just open this and use it.


    Last edited by Seppie on Wed Aug 10, 2011 12:52 pm; edited 1 time in total
    Revival
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    Post by Revival Wed Aug 10, 2011 12:51 pm

    Thanks a lot man! I think this will work so much better than with a set amount, makes the traps more random and unpredictable and also more dangerous.
    Seppie
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    Post by Seppie Wed Aug 10, 2011 12:52 pm

    Just remember, you HAVE TO CHECK 'ALLOW KNOCKOUT' if you want them to be able to die!
    Revival
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    Post by Revival Wed Aug 10, 2011 3:11 pm

    Admiral Ackbar reference ftw!
    Seppie
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    Post by Seppie Wed Aug 10, 2011 3:13 pm

    Lol. Just now realizing?
    Revival
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    Post by Revival Wed Aug 10, 2011 3:38 pm

    yeah I jst downloaded the file like 20 min ago, had to go get lunch :p
    Seppie
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    Post by Seppie Wed Aug 10, 2011 5:13 pm

    Lunch ... =D
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    Post by Revival Wed Aug 10, 2011 6:09 pm

    oh yeah we're probably totally in different time zones eh Wink

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