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» ANYONE WHO STILL USES THIS SITE, READ THIS!
Make evented characters/object walk at real time speed!  EmptyThu Dec 08, 2011 3:51 pm by Revival

» Blood On The Dance Floor!
Make evented characters/object walk at real time speed!  EmptyFri Nov 11, 2011 8:17 am by Seppie

» Revival's "Magical" Tileset
Make evented characters/object walk at real time speed!  EmptyMon Nov 07, 2011 2:31 pm by Revival

» Some Site News
Make evented characters/object walk at real time speed!  EmptyWed Nov 02, 2011 10:57 pm by Seppie

» Fate/Zero - Berserker Lancelot (Sprite)
Make evented characters/object walk at real time speed!  EmptyThu Oct 13, 2011 1:16 pm by Revival

» Revival's Advanced Fishing Event
Make evented characters/object walk at real time speed!  EmptyWed Oct 12, 2011 1:26 pm by Revival

» Fishing Girl Sprite
Make evented characters/object walk at real time speed!  EmptySun Oct 02, 2011 12:10 pm by Revival

» T-Rex Sprites by Revivel
Make evented characters/object walk at real time speed!  EmptySun Oct 02, 2011 11:46 am by Revival

» The deal with the adfly pages.
Make evented characters/object walk at real time speed!  EmptySun Aug 21, 2011 2:20 pm by Revival


2 posters

    Make evented characters/object walk at real time speed!

    Revival
    Revival


    Posts : 84
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    Make evented characters/object walk at real time speed!  Empty Make evented characters/object walk at real time speed!

    Post by Revival Wed Aug 10, 2011 11:42 am

    If you want them to walk without taking those stupid .2 second breaks every tile, just set their Frequency to Highest...another really easy trick I wish I had known earlier...it's particularly useful if you want things to chase you and pose an actual challenge.

    I just learned this the other day because I was making one of those big stone balls from Indiana Jones that falls from the ceiling and rolls down the hallway and kills you if it gets you, and smashes if it misses...it's pretty intense. Check it out below



    Last edited by Revival on Wed Aug 10, 2011 2:58 pm; edited 1 time in total
    Seppie
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    Make evented characters/object walk at real time speed!  Empty Re: Make evented characters/object walk at real time speed!

    Post by Seppie Wed Aug 10, 2011 11:57 am

    I command you to upload the video. And I am your GOD here.
    Revival
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    Make evented characters/object walk at real time speed!  Empty Re: Make evented characters/object walk at real time speed!

    Post by Revival Wed Aug 10, 2011 12:38 pm

    I'm trying to record it with snagit but it's not going so well, I'll keep trying though!

    As of now I have a full "Demo" video for my game... I will be posing that link here instead when it's uploaded simply because it still contains the Indiana ones thing around the end...It's 15 min long (only because I can't edit the file, movie maker won't accept it Sad )
    But I guess it's good because it'll allow people to see my mapping, plotting, characters, skills, items, everything all in one good video... It's more a video of me playing than a nice trailer though...idk if Youtube will lemme upload it but I'm going to try...if not I dunno what I'm going to do...probably use a video converter to make it .WMV


    Last edited by Revival on Wed Aug 10, 2011 12:45 pm; edited 1 time in total
    Seppie
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    Post by Seppie Wed Aug 10, 2011 12:43 pm

    Try FRAPS or HyperCam2
    Revival
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    Post by Revival Wed Aug 10, 2011 12:50 pm

    updated the last reply
    Seppie
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    Post by Seppie Wed Aug 10, 2011 2:00 pm

    Update again?
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    Post by Revival Wed Aug 10, 2011 2:19 pm

    another failurs...movie maker is crashing during the editing... still working on it... I should've made a shorter video
    Seppie
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    Post by Seppie Wed Aug 10, 2011 2:37 pm

    Encrypt project? Upload?
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    Post by Revival Wed Aug 10, 2011 2:57 pm

    Video added to O.P. It only shows the stone ball event.
    Seppie
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    Post by Seppie Wed Aug 10, 2011 3:14 pm

    Let me guess... Follow player until it touches an event, then boom?
    Revival
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    Post by Revival Wed Aug 10, 2011 3:40 pm

    well it's actually n a specific move route where it increases speed as it goes... and it's set so when it reaches the end it blows up or if the player is facing down you get game over (because you only have a second to press left you wouldn't be able to press down again afterwards)... It's all timed to a split second so you only really have one chance... those monster fights during the event were bad, It's to events like you said
    Seppie
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    Post by Seppie Wed Aug 10, 2011 4:17 pm

    Can I have the explosion graphic?
    Revival
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    Post by Revival Wed Aug 10, 2011 4:26 pm

    It's one of the default attack animations... It's Fire Single 1...you can make them play in an event using Show animation but I'm sure you probs already know that
    Seppie
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    Post by Seppie Wed Aug 10, 2011 4:56 pm

    It looked like an explosion
    Revival
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    Post by Revival Wed Aug 10, 2011 6:08 pm

    I know, I find using the battle animations outside of battle too helps combat the dull graphics by adding a little bit of diversity

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