If you want them to walk without taking those stupid .2 second breaks every tile, just set their Frequency to Highest...another really easy trick I wish I had known earlier...it's particularly useful if you want things to chase you and pose an actual challenge.
I just learned this the other day because I was making one of those big stone balls from Indiana Jones that falls from the ceiling and rolls down the hallway and kills you if it gets you, and smashes if it misses...it's pretty intense. Check it out below
I just learned this the other day because I was making one of those big stone balls from Indiana Jones that falls from the ceiling and rolls down the hallway and kills you if it gets you, and smashes if it misses...it's pretty intense. Check it out below
Last edited by Revival on Wed Aug 10, 2011 2:58 pm; edited 1 time in total
Thu Dec 08, 2011 3:51 pm by Revival
» Blood On The Dance Floor!
Fri Nov 11, 2011 8:17 am by Seppie
» Revival's "Magical" Tileset
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» Some Site News
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» Fate/Zero - Berserker Lancelot (Sprite)
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» The deal with the adfly pages.
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